4 Why You Walk with Taszo (Starting Hooks)
Starting hooks from Stonewalkers. Each suggests the heroic paths it suits best. Take one, bend one, or ignore them all.
The Assassin's Glyphs
Agent or Hunter
Taszo mentioned his companions were killed by agents in green robes, their faces painted with strange glyphs. You can't ignore a mystery like this, so you agreed to help him.
Question: Why do you take a personal interest in the Shin monks' assassination?
Suggested Goal: Solve the mystery of who killed Taszo's companions and why.
Cultural Guide
Envoy or Scholar
You're interested in the people, cultures, or religions of the world. Given the insularity of the Shin, Taszo is one of the few Shin you've met, and you've agreed to aid him and explain local Alethi culture.
Question: How will learning more about the world help you? Why do the Shin matter particularly to you?
Suggested Goal: Learn about the Shin Stone Shamans.
Dreams of the Storm
Agent or Leader
For the last year, you've been plagued by dreams of a dark storm, larger and more terrible than any highstorm. In the eye of the storm is a curly-haired Shin monk. A week ago, you met the monk from your dreams.
Question: Why can't you ignore these strange dreams? Have you shared them with anyone?
Suggested Goal: Discover the meaning of your dreams.
Sacred Relic Guard
Leader or Warrior
You traveled with the retinue of Stone Shamans sent to retrieve a sacred relic. You were there when the assassins attacked, and Taszo saved you, risking his own life. Now the two of you seek to complete the original task.
Question: What's your relationship to Taszo and your role in the retinue?
Suggested Goal: Repay Taszo for saving your life.
Secrets of the Lost Radiants
Scholar or Envoy
Fascinated by myth and lore, your scholarly work concerns the Lost Radiants, Heralds, or Honorblades. You met Taszo while traveling to the Shattered Plains and are intrigued by his vast knowledge of secret histories.
Question: What set you on this path of knowledge? What lively debate have you had with Taszo?
Suggested Goal: Investigate the secrets of the Lost Radiants and Heralds.
Hired Bodyguard
Warrior or Hunter
You met a strange injured Shin monk who was looking for a guide and bodyguard to see him safely to the Shattered Plains. You agreed to help him.
Question: Who were you before becoming a bodyguard? Why did you agree to travel with Taszo?
Suggested Goal: Protect Taszo and help him complete his mission.
6 Reference Guide: Scene Types & Game Mechanics
The Cosmere RPG categorizes gameplay into three distinct scene types, each designed for a different style of storytelling:
1. Combats
Fast-paced, tactical physical conflicts where time is measured in 10-second rounds.
- Fast vs. Slow Turns: Each round, choose whether to go Fast (act before enemies, but get 2 Actions) or Slow (act after fast combatants, but gain 3 Actions).
- Reactions: You gain 1 Reaction per round (e.g., Dodge, Aid, Reactive Strike).
- Resource Pools: Manage Health (physical endurance), Focus (mental clarity for special actions), and Investiture (Stormlight for magic).
2. Conversations
Structured social interactions where dialogue and influence matter.
- Targeting Defenses: Social skill tests target an NPC's Cognitive Defense (logic, deduction) or Spiritual Defense (willpower, presence).
- Focus as Resolve: Characters use Focus to resist social influence. Wearing down an opponent's Focus allows you to sway them or win negotiations.
3. Endeavors
High-stakes narrative challenges focusing on environments, chases, or investigations rather than direct combat.
- Endeavor Types: Discovery (investigation), Exploration (traversing wilderness), Mission (heists/infiltrations), and Pursuit (chases).
- Collective Thresholds: The group makes skill tests together to accumulate successes toward an overall target before accumulating too many failures.
- Against the Odds: Group survival tests used during environmental hazards (e.g., highstorms, chasms).
The Plot Die: Opportunities & Complications
Whenever you raise the stakes on a test, you roll a special 6-sided Plot Die alongside your standard d20:
- Opportunity: Triggers a positive tactical or narrative bonus, regardless of whether your test succeeded or failed.
- Complication: Triggers a narrative twist, setback, or complication, even if your test was a success.